Slowly, then, the hands they play with each turn transform to allow new strategies over the course of a game.
Essentially, players draft or 'buy' cards in a deck-building game to shuffle into their draw decks. Deck-building games like Star Realms let you buy and trade cards to create a hand that can defeat your opponent in combat, while Munchkin has the feel of a fully fledged board game without using a board or counters.ĭeck building is a relatively recent development in card games. Munchkin is a staple at my gaming table and long may it remain so. There is a lot of luck involved when drawing random cards, but there is also skill in how you use those cards to your advantage.
The ever-expanding nature of the game means endless replayability, and it encapsulates everything good about the card game genre. Knowing that 'best' is very subjective when it comes to games, I choose Munchkin as the best overall. (Strange, I know.) Likewise, modern card games have moved beyond the standard 52-card deck, into a realm of complexity that blurs the line between a simple card game and a heavier strategy game. Modern games don't even need a board to be considered a board game. Strategy, worker placement and Eurogame are just some ways we describe board games. Even though the generic term is ' board games,' modern tabletop games are split into several genres and types.